A bit of a disappointing month gaming wise and in terms of projects done – I blame the distraction of helping decorate my sons new flat and Dave being a bit shook up after a car accident (all good now).
Next up was an away game of Vietnam using the BOHICA rules; dear oh dear what a disappointment 😒, the rules were really rather bad, confused incoherent and definitely nothing to do with Vietnam. The day was fine, seeing guys we haven’t seen for a month, beer, food and a laugh, so not a complete write off.
Next home game was another gunfight game where we had another episode from our Dardenell County campaign and made a final decision on the rules we’ll use. After years away from the ‘western gunfight’ genre it’s been really nice to back into it and fun has been had painting figures and collecting buildings. What we need now is general clutter, wagons, civilians, horses, all the accoutrements of your average film set 😃.
Final game of the month was one from our, oh so slow, Successors project 🤨. Still bereft of pikes we put together an Achaean League v Middle Imperial Seleucid (pretty sure the Seleucids didn’t refer to themselves as that 🤣), mainly because the hoplites we do have could make up the bulk of the League while the many Xystophoroi cavalry we have plus the freshly painted Galatians could justifiably bulk out a Seleucid army.
In terms of getting things done it’s all been a bit miserable; there are some more Timurids in progress but the only things that got done were a stage coach and building for the gunfight game – need to give myself a good talking to!
So, we finally got to game the rules with real figures and a live opponent; just me and Dave to start, a group game will need us two to know what we’re talking about and to have fully fleshed armies.
At the moment we don’t have sufficient pike formations for a traditional battle, in fact we only have one, but we do have sufficient figures for something close enough to see what it looks and feels like.
Using the army lists I was able to create a Eumenid and Antigonid force at about 70% of my proposed typical army points value, so if the pikes and some more generals were available it looks like it might work.
Both armies had two blocks of mercenary hoplites each, four units of cavalry each, one of which was Xystophoroi and the others satrap units; the Antigonids had the one unit of pike, three elephants and sundry skirmishers, the Eumenids had only two elephants, three units of peltasts and also sundry skirmishers. Both sides had an Army General and two Commanders.
The Eumenids deployed with all their cavalry on the right wing under one of the commanders, satrap cavalry to the front and Xystophoroi behind, the hoplites were in the centre under the General covered by the skirmishers with the elephants on their left linking with the peltasts under the other commander.
The Antigonids deployed with the pikes in the centre, flanked either side by the hoplites and covered by the skirmishers, all commanded by the General, two elephants protected the right flank of the infantry block and one the left. On either flank were the cavalry, two units per command under a commander each, with the right wing being the stronger, quality wise, as it contained the Xystophoroi.
As it was our first game we were a bit slow; I thought I knew my own rules and I didn’t 🤣, Dave obviously hadn’t played at all and despite me going through the concepts at the beginning and having QRef sheets to hand we still managed to lapse into the techniques of other sets we play which was a bit of a distraction to say the least 😂🤣
The arc of the action isn’t as important as is what we learnt but here it is.
On the Eumenid right the weight of horse didn’t prove as decisive as was hoped for. One unit of Cappadocian cavalry got stuck into the opposing Median horse and eventually routed it and pursued toward the Antigonid camp. The other failed to charge (although so did it’s opponent) which rather created a road block to the other two units which wasn’t resolved until late into the battle. Deployment issues apart, one problem that did surface was that because ‘attack cavalry’ have to go their full distance you get the problem of them getting so close to each other that the eventual ‘charge’ isn’t really a charge but more of a trot and so no visual ‘crash of horse’. I think I know how to fix this, just need to have a bit of a play on my own. The actual melee’s (yes the other unit did finally get stuck in 😄) worked fairly well, low casualty rates and results more to do with morale failure than dead men; both sides threw in their commanders on this flank which led to some tense moments of die rolling for risks to the leaders and in fact the Antigonid commander bit the dust and that was the end of that wing.
On the Antigonid right wing their cavalry did a lot better (and so they should have!) against the peltasts, pretty soon one of the peltasts was in rout and the other in retreat, which turned into a rout when the pursuing cavalry caught up with them. The peltasts did manage to hang on for a bit and even used the reinforcement rule to make one melee last just a little bit longer, but finally that flank was on it’s way to the camp. From a rules perspective this worked well and the problem of cavalry not getting their charge bonus didn’t come up as the infantry couldn’t close the distance down before the cavalry charged.
The infantry took some time to get at each other finally meeting as their respective left flanks were collapsing although the slow speed of their advance did mean that the skirmishers could have some effect, shooting at each other and the respective elephants. This was all good, typically in ancient battles the flank cavalry are over and done prior to the decisive blow in the centre and in our encounter the cavalry were either busy pursuing or vainly trying to rally.
How well elephants would perform was a worry when I was writing and play testing the rules solo and so I was keen to see how we got on here. Overall I was pretty pleased; on the Antigonid left the single elephant acted as a disordering deterrent long enough for the left hoplites to turn and face and the javelin skirmishers to screen them; this elephant could in fact have charged and caused a bit of a mess but the afore mentioned distraction of lapsing into another rule set sequence briefly meant that the opportunity was lost 😥. On the Antigonid right the fun I wanted from the elephants paid off in full; both sides had an elephant go into panic due to the loss of the mahout from shooting, the Eumenid one careered about randomly as per the rules but the Antigonid one ran straight into it’s own hoplites who then spent the rest of the game trying to kill it – just what I wanted 😀. The other two elephants ended up in a melee when the Eumenid one charged home and they were still fighting when we called time.
Once the main infantry got stuck in we were at the end of our time but we did manage to see how well (or not) and infantry fight would go. The Antigonid phalanx charged home on the opposing mercenary hoplites who stood to receive but in two phases of melee they were undone and broke for the camp. This illustrated the advantage of impetus and ranks and from a rules perspective showed, more so than the cavalry, the advantage of gaining the initiative in the turn. If the hoplites had the initiative they could have stymied the advance of the phalanx and although the odds would be against them in the long term it would have slowed the Antigonid advance.
So our first real fight was over. How well did it go? As a game, an enjoyable session, mistakes were made, glory was had, a commander fell, worth continuing with. From a rules perspective, a bit of a relief, the game didn’t fall apart immediately, a novice player had got a grip by about half way through and most of the things I wanted to happen did so. The cavalry needs some work but not an insurmountable problem and some of the wording needs tightening up but again not a major issue. I think we’ve crossed the first hurdle so next step is get the pikes painted and on the table for a proper clash of the titans 😁
Keep safe everyone and enjoy your gaming wherever and whenever you can.
Back in the summer of 2019, when the world was young and we were in the casual days of post 1st lockdown Dave and I were sitting in the garden chatting nonsense, like most wargamers do in an idle moment, when Dave posed the inevitable question “is there any period you wish you’d done?” Somewhat taken aback because we’d agreed back in 2018 that we were not going to do any more big periods, just additions to existing ones, and put our efforts into contained skirmish efforts, I answered without hesitation, Successors.
Now Dave is an C18th & C19th man who has very willingly indulged my desires for early time frames such as Arthurian and Italian Wars so I readied myself to snobbishly prattle on about the post Alexandrian world but was stopped by Dave’s response, “Oh yeah, Seleucids and Ptolemaics, that could be interesting”. Serves me right for trying to be all superior – shame on me! The conversation then gathered pace as I waffled on about having started the period twice but given up because I couldn’t find a set of rules that worked for me, it was expensive in 28mm (even back in the day!) and reminded him that one of our group who was doing Romans to face off to the later Macedonians I was doing at the time, left in a huff over a perceived slight taking his Romans with him! Undaunted, Dave brushed aside my pessimism and lack of excitement (actually I was really excited but didn’t want a 3rd failed project on my hands) and hooked me with “but there are all these plastic ancients now, surely that could work?” And I was in, ready to get researching and costing the potential of such a project.
As everyone knows we are unashamedly 28mm players and when it comes to ‘proper games’ (ie not skirmishes) we like it to be a significant visual spectacle, not a couple of units and that’s your ‘army’, so this was going to be quite an investment in figures which meant quite a financial investment too. Our agreed going in point was therefore plastics from the two main suppliers, Victrix (above example taken from Google Images) or Warlord Games; the Victrix range is an extensive broad brush Ancients offering while the Warlord range is more Roman centric. Both offer a clear economic advantage over that of their metal cousins but could it be enough? More of this later.
Before we got too excited though and dived headfirst into something that could easily turn into a quagmire I thought I better do a bit of research so that I could remind myself what it was all about and also give Dave some detail so that he could back out if it wasn’t quite what he expected – the rest of the group were in deep pandemic hiding so this really was going to be a two hander.
The research was great fun and really got me fired up; I dusted off my old classics like Bar Kochva’s ‘The Seleucid Army’ and Scullard’s ‘The Elephant in the Greek and Roman World’, got out all my old copies of Slingshot (even re-joined The Society of Ancients), and indulged myself in some newer works like Waterfield’s ‘Dividing the Spoils’ and Robert’s & Bennett’s ‘The Wars of Alexander’s Successors’. From these and others plus good old Wikipedia I was able to put together a three page document for Dave detailing the various kingdoms, the different armies and the campaigns & battles of the Diadochi – so many of these! I’d quite forgotten what a brilliant (and short) period it is, murder, betrayal, shifting alliances, highs and lows of ambition and a whole cast of characters, all in 50 odd years! Once all the original Successors are dead it’s not so exciting as it settles down into the main kingdoms but still with battles and campaigns to be fought and we do have Galatians and we always have elephants! It all gets a bit boring once the Romans start interfering so I suggested we cut it off before that.
The document served it’s purpose, I was completely fired up and Dave realised there was a lot more scope than just Seleucid v Ptolemaic and as he rightly pointed out we could do standard pike blocks and standard companion cavalry and then just mix and match for whatever armies we fancied doing plus a few exotics to round out the specific army; this approach would also mean it would be a true joint project, no need for one guy doing Seleucid and one guy doing Antigonid, if we were clever we could just build a joint collection that we could just choose from each time we played.
There was still a lot of work to do; what actual figures, size of units, rules, terrain, the painting of that many figures, and I hope to do a couple more posts on these (what turned out to be) bumpy roads, but for us to get started the costs needed to work. Time for some simple maths. A box of Victrix phalangites retailed at £19.95 for 27 figures so 74p a figure and the Warlord equivalent at £22 for 40 figures so 55p a figure compared to metal foot figures anywhere between £1.20 & £1.75 a figure. On the cavalry front the plastic guys come in at £2.25 (less for the lighter stuff) compared to anywhere up to £4.60 for the metal; foolishly I also looked at the cost of metal elephants, OMG! This had become a no brainer, plastic it was with Victrix becoming the primary brand, mainly because of the range of boxes, we reckoned we could use around 12 boxes and the more boxes you bought the bigger the discount which was particularly attractive in terms of the pike.
So a project was born and all from a casual conversation in the garden – bloody lockdown! We’ve moved on a bit since then but cautiously so I’ll do another post on the rest of the journey regarding figures, which has had a few twists and turns, and a post on choosing rules which really has been quite an eye opener!