So, the excesses of Christmas and New Year are long gone, although strangely the expanded waistline isn’t🙄, and we’re slowly back to gaming.
Our first game was actually an ‘away game’ with ‘The Regulars’ an ad hoc group of Warwickshire gamers meeting kind of regularly playing all sorts of games. On this occasion it was south of the border 1913 and the Mexican revolution where 4 separate factions vied to complete their objectives.
High point of the game was the Federales firing squad that missed the prisoner and then proceeded to chase him Keystone Cops style across the board until he ran into the arms of a revolutionary gang who exchanged a few shots and then exited the table.
Equally funny (or frustrating, depending on who you were) was the gang of gringo gunslingers hired by the government forces who did absolutely nothing to help the government. Oh well 😕 Lots of laugh were had so a good start to the year.
Back at base we had a short Successors game to try a couple of rules mods which worked quite well so they’ll be incorporated into the set.
Next, the gang was back together after a very long absence and we celebrated with a French Wars of Religion game.
In this clash the Huguenots were largely cavalry based plus a couple of Legion shot units facing a Catholic army of gendarmes backed by more serious foot, namely Swiss and Spanish.
The Catholics decided to gamble all on their gendarmes sweeping away the more numerous Huguenot gentry in a series of charges and it nearly worked 😮. However in a game of rolling cavalry melee’s which saw all 3 Catholic cavalry colonels killed numbers told and the gendarmes were shattered.
With their cavalry gone the Spanish and Swiss departed unharmed and the Huguenots wisely watched them go. An exciting game from a period that hasn’t seen the table for a while and the rules held up which was nice.
Next was another group game, this time our beloved Arthurian, featuring a Pict invasion of Powys & Gwynned.
The Picts deployed their infantry in the centre and left of the largely open field but placed their cavalry beyond a river on the right hoping to use this to shield them as they attempted a long flanking move – it nearly worked!
As always the nice neat battle lines soon became disjointed on both sides and bodies fell into melee piecemeal with the Romano Britons generally getting the better of it.
The Pictish cavalry attempt at turning the flank was stymied by a Powys division which managed to defend the banks in what turned into a very bloody affair.
Ultimately the loss of a sub leader undermined the Pictish assault and they returned north with nothing to show for their efforts.
Last game of the month was ourselves hosting a ‘Regulars’ meeting and we chose to get out the Syrian cityscape for a multi player game.
Our scenario was two Spetsnaz detachments heading out in BTR60’s to rescue a downed Hind crew stuck in the militia end of the city. The militia players had a number of entry points they could choose and the entry point for the BTR’s was randomly diced for.
As is always the case in these multi player games nothing quite went to plan 🤨
The militia plan was for two groups to advance toward the crash site, one on the road with a truck mounted ZSU for support and the other through the rubble to overlook the crash site. The third group was to ambush the BTR’s near their entry point as they came up the road. The Spetsnaz only had one plan, get up the road, get the crew, get out, shoot anything that gets in the way.
The ambush part of the militia plan failed almost immediately. The RPG shot missed and exploded in the street alerting everyone to trouble and the BTR’s kept going. Rather than then stalk the BTR’s by using the buildings as cover the militia player decided to take on the army check point (which was only there for scenic affect) and by the end of the game had lost all of his squad. Strangely this was the same player who screwed up the Mexican game with his non participating gunmen 🤣
The other two militia fared better to start with. The ZSU brewed up one BTR but was itself taken out by an RPG. A brutal gunfight in the street and some desperate hand to hand fighting finished off one militia squad leaving the third to attempt to stop the rescue but superior fire power suppressed them and the rescue was complete.
It was a tough fight but enjoyable for all and great to get the buildings out.
On the project front I managed to get back into the 10mm Iran Iraq painting and some Iranian Chieftains are virtually done. A lot of time has been taken with amending the Successors rules and I’m hoping for that to be completed by the end of February.
Not a bad start to the year. See you next month!
2 thoughts on “January 2023 Report”
Looks like a lot of fun was had! For the modern Syria game, did you folks use Spectre Operations? Also, how many players were there and how long did it take? It looks awesome! 🙂
We had great fun. The Syrian game was indeed Spectre Operations V2 and we had 4 players plus an umpire (mainly because only one of us knows the rules). The game lasted about 3 hours.