This was the 2nd of our ‘Adventures In Syria’ campaign (more of a collection of loosely connected events) and followed on from the ‘Hunt For Ali Suliman’ game where 2 Syrian special forces troopers and their Russian adviser were captured. The rules are Spectre Operations V2.
Fast forward a couple of months and Damascus Mission have negotiated with the insurgent group and agreed a hand over of cash for the captured soldiers and their adviser at the old Ottoman fort some miles west of Aleppo, although unfortunately one soldier has died of his wounds in captivity. Of course nobody negotiates with terrorists, especially Bashar al-Assad, and so a rescue team headed by Marton Csokas are approaching the fort through the eastern cactus field maintaining comms contact with Dmitri Davidovich a seconded sniper on overwatch in the high dunes to the south west. The insurgents are the Azaz Command headed by Amir El Masry one of Suliman’s lieutenants.
Most of the insurgents are positioned in and around the fort with a couple of men in an outlying shelter and another in rocks to the west scanning the road. A variety of small arms are carried by the group supplemented by two RPG’s, an M249 and a PKM plus a technical with a mounted machine gun, an armoured technical and a truck; all are on Alert and the prisoners are under the watchful eye of Abu Nazir.
The first few moves nothing happened, the Syrians moved cautiously and the insurgents got impatient resulting in El Masry finally sending off El Adouari & Boussalet down the road in the armoured technical to see where the hell the money men were. However once the Syrians were at the wall they were heard and Sleiman & Sheik turned from their positions on the walls to see the Syrians at the breach but the Syrians had the initiative and opened fire killing Sleiman and Nazir (useful) but missing Sheik (not so useful) who let go with his RPG, missing the target but still hitting the wall and killing private Tahir al-Malik in the AOE.
Out on the desert road Adouari reacts to the firing and hauls the technical around and comes roaring back up the road which activates Davidovitch up on the dunes who calmly picks off Boussalet in the back of the vehicle and then picks off Hamza who is manning the machine gun on the other technical.
Back at the chaos of the fort El Masry lines up for a shot down at the rescuers from the tower but is gutshot by private Hamza who was left behind in the cactus on overwatch, Masry dies in 3 turns.
Csokas and his men are into the fort now, eliminating Sheik before he can let go with another RPG but before they can get the prisoners freed the two guys from the shack, Marhyar & al-Malik make a belated appearance and in the gunfight that follows, Csokas & private Hamdouch kill Marhyar but don’t kill al-Malik before he can spray the area from his M249, missing them but killing prisoner Pushkin (not in the plan at all!). Csokas downs al-Malik before he can do anymore damage and the one remaining insurgent in the fort (Hammoud)is grabbed for questioning (not nice).
Making their way outside with the prisoner, the rescued, and two dead team members, the section are witness to the bizarre sight of Adouari trying to shoot from the window of his moving vehicle with his AK74 and not surprisingly failing while private Hamza calmly suppresses him.
With the sun now high in the sky the team move off to the extraction point leaving behind the shattered remnants of El Masry’s cell and a weakened Ali Suliman.
Postscript: The parents of Corporal Vladimir Pushkin received the news of their son’s tragic death in a motor vehicle accident on the outskirts of Damascus several weeks later.
A bit of a play on the ‘hunt for Osman Bin Laden’ this came out of a discussion around a modern middle east game we played recently where Syrian special forces and their Russian advisers attempted the capture or elimination of a noted terrorist/resistance fighter/legitimate opposition leader – delete as appropriate according to which news channel you’re watching, somewhere around Aleppo.
Back in July the weather was good and all of us were available in the day so we decamped to the bunker and gamed on the big layout where AWI was the order of the day.
It’s been a little while since we’ve attended ‘The Other Partizan’, the early date clashes with holidays and shift patterns are more difficult to negotiate, but this year it all came together so we thought we’d do a ‘classic wargame’ and wheeled out the C18th collection, but with a twist; War of the Austrian Succession in Italy. This period and theatre has always fascinated me ever since I read Spencer Wilkinson’s ‘The Defence of Piedmont’ which in turn was recommended in a Peter Wilson article in Wargames Illustrated years (and years!) ago. We decided we would do a battle from the campaign on the way back from the first Partizan, we just needed to decide which one, which in turn meant which one do we have most of the troops for? The best fit was Madonna Dell’ Olmo, a set piece battle fought on September 30th 1744 and featuring all the main protagonists; French, Spanish, Piedmontese, and Austrian but did we have enough? The French were easy, our long standing collection had all we needed, Spanish we had a semblance of a force but cavalry we had nothing 😦 , Piedmontese we had a significant force from when I first got into the period and Austrians we had a plenty. Undeterred we sent off the forms and then quietly panicked!
Somewhere In France.
This was a WWII early war game we played recently using our familiar ‘Where The Streets Have No Name’ rules which we wouldn’t normally blog about but it became a bit of a new learning experience regarding the rules so we thought we’d share our experience.