
The summer heat is still with us and no one has died.

First game of the month was from our El Cid collection using our home grown rules. The forces this time were an Almoravid & Emirates army and a later Christian Spanish army.

The Christians deployed with a strong right wing of Norman crusaders and Caballeros Hidalgos screened by Jinettes and veteran Caballeros on the left. The centre was occupied by the infantry comprised of Andalusian bows and spears and a strong force of mercenary spears and crossbowmen.

The Moslem opposition formed up with their Emirate cavalry on the left and Berber cavalry on the right while the centre was occupied by Andalusian spearmen and bowmen on the centre left and Berber and Black Guard foot on the centre right.

The opening turns featured some pretty ineffective shooting from everyone while the cavalry manoeuvred for advantage.

First in were the Norman crusaders who not surprisingly duffed up their opposition and then rolled on to the next guys.

The Christians weren’t having it their own way however as the Almoravid retainers crashed into the Hidalgos and sent them packing. Fairly even game so far.

The infantry fight then started to gain some traction and some of the Andalusian foot said goodbye.

With so much cavalry available on both sides (9 Moslem and 8 Christian) the temptation to throw units in was taken by both sides resulting in ongoing cavalry melees on both sides of the battlefield.

In the infantry centre the Black Guard made their presence felt, first shooting to weaken the opposition and then charging to contact and crushing their opponents.

Not everything was going the way of the Almoravids and by late afternoon their cavalry right wing was collapsing under the relentless pressure of the Caballeros.

However the Christian right was having problems of it’s own. It was going to be down to the infantry.

The collapse, when it came, came quickly. The Black Guard had punched a serious hole in the Christian line and the rest of the Moslem infantry followed on unopposed. Time to go home.

Next up was an away game of American Civil War using Rebels & Patriots in an ongoing Shenandoah Valley campaign.

In this encounter a weak Union force of two brigades encountered three brigades of Confederates at the township of Woodstock.

Outnumbered as they were the Union tried to make best use of the terrain. Their left brigade attempted to seize the outskirts of the town and defend from their and the right brigade positioned itself on a hill overlooking the town whilst throwing it’s skirmishers over the river to the right to slow down the Confederate brigade approaching through the marshy ground extending out from the river.

The Confederates advanced boldly through the town bringing the weight of two brigades to bear against the left Union brigade. Artillery on both sides opened up and caused some casualties with the Union coming off worse being outnumbered in guns.

The action amongst the buildings was short and sharp with the Union coming off worse – a couple of disastrous morale rolls didn’t help! The Union on the hill sensed an opportunity to intervene as the Confederates were occupied to their front and advanced down the hill but again the superior Confederate artillery made it’s presence felt and the advance was halted.

Ultimately Confederate numbers began to tell and rather than have two brigades destroyed (it was a campaign after all) the Union commanders ceded the field in the hope of fighting another day.

Our next set to was another of our 80’s Gold War actions in 6mm using Modern Spearhead, this time an ‘equal points’ encounter game between a cut down Bundeswehr armoured brigade and a more or less full strength Soviet tank regiment. Both sides had air and artillery assets. The game was scheduled for 8 turns.

The Bundeswehr deployed on a broad front. Battalion 33 deployed on the far left with an advance planned to take them across the highway to their front, through the fields and on to the power plant, Battalion 34 deployed in the centre adjacent to the rail line with a plan to advance alongside the rail line, across the farmland and take up positions at the large farm complex opposite, Battalion 37 meanwhile, on the other side of the river was to advance along its banks and cross upstream.

The Soviets deployed two T-62 battalions on their right (opposite Battalion 33 as it turned out) with orders to advance up to the highway, the motor rifle battalion was deployed inside the wood outside the power plant just behind the aim point of Battalion 34 and the T-80 battalion was deployed to the left of the power plant with orders to sweep across the farmland and take up positions at the railway line.

Once troops could see each other it was the Bundeswehr who suffered early casualties as the T-80s opened fire on Battalion 34.

Both sides deployed their air power early. The SU-25s for the Soviets.

And the Starfighters for the Germans.

Once the T-62s and the Leopards from Battalion 33 got in sight of each other the Soviets took one hell of a beating and the German commander thought the day was going to be his……..

The arrival of the Hind flight started to turn things around for the Soviets. The limited AA assets the Germans had was sufficient and those ATGWs started to make a mess.

Burning Leopards.

German Phantoms role in.

Bundeswehr losses mounted and two battalions failed critical morale checks.

At the end of turn 6 we called it. One Bundeswehr battalion was completely wiped out, one was in retreat and one was on hold. The Soviets had the battered T-62s in retreat but the T-80s were most certainly still in the fight and the motor rifle battalion was untouched.

Our next game was a return to our long neglected modern skirmish collection – we reckon we haven’t played for at least a year, maybe 18 months. The scenario was set during the Iraqi insurgency 2012, two SAS teams, Blue & Red were deployed in country to rendezvous with a defecting insurgency leader and his fighters at an abandoned fort now on the outskirts of a town. The rules were Spectre Operations V2.

The SAS advanced cautiously down the dirt road into the town, one team in the Cougar and one in a Humvee. The advance went well and despite some hostile looks from the locals all was quiet – obviously its a wargame so its not going to be quiet for long!

Once at the market area two of Red team exited the Cougar and took up positions scanning the rooftops and ignoring civilians shouting abuse as they randomly crisscrossed the area. The Humvee gently nudged open the doors to the fort and two of the team escorted it in. Still quiet.

It’s probably worth mentioning that the civilians moved randomly based on a directional dice and how close they were to the soldiers. Once they were a couple of moves away they stopped moving, if they got up close we diced to see whether they got angry or whispered a word of warning. During this part of the game one of the British players did say about one of the randomly moving civilians, “I wonder what she’s got in that holdall?” This will be important later 🙄

Once the Humvee had entered the fort it all started to go a bit wrong. Sure enough their was the car they had been advised belonged to the leader but the two dead bodies alongside it weren’t part of the brief – they were in fact the insurgency leader and his driver. Then the team heard the ‘whoosh’ of an RPG and all hell broke loose!

Insurgency gunmen now started to appear out of the barracks and up on the battlements. The good news was that in a firefight (even a surprise) the SAS were going to give back better than they got and so they did in the initial exchange.

Then we had one of those wargames moments which captured reality in a horrible way. The woman with the holdall had randomly walked through the gates of the fort just before the shooting started and stopped. In the next turn two of Blue team came through the gates and ended their move right next to her. In her turn she pulled the pin. We diced. It was a successful detonation and two of Blue team were dead.

From then on it was all downhill for Blue team. The two remaining members were in a very lopsided gunfight with superior numbers and were essentially trapped. On the outside Red team were popping away at anyone they could see on the roofs but then two technicals full of insurgents swung into view from the rear of the fort – 10 activation points were in view at the start of the game from where two more insurgent teams might appear on a die roll, if the SAS moved over them at any point then no activation could occur there (a couple had already gone).

Inevitably Blue team ran out of luck and the comms went dead.

Faced with superior numbers and no assets on line Red team fell back.

Our final game was an eastern medieval battle between Golden Horde Mongols and Russian princes using our in development Timurid rules. The Russians had four divisions, two of Boyars and Lithuanian mercenaries, one of Polk infantry and one of allied Kazak skirmish cavalry. The Golden Horde had two divisions Mongol horse, mixed heavies and lights and one of Cuman allies plus a single regiment of Guard with the Khan.

In deployment the Russians placed the bulk of their army to the left of the stream that bisected the battlefield and stationed their Kazaks on the other side with orders to swing around the flank of the Mongols. The Mongols deployed on a broad front which happened to align with the Russians while their allies were out on the left where they ended up facing the Kazaks.

Russians ready for action.

There were a lot of bows in this game so both sides were keen to get a move on; the Mongols because literally everyone had a bow and the Russians because the Boyars didn’t have bows so wanted to get stuck in early.

The Russian plan was for their Lithuanians to lead the advance of both cavalry divisions and drive off the opposing Mongol lights. This worked to a limited extent; yes the lights were driven off but then the heavier Mongols drove off the Lithuanians and the Mongols were free to use their superior firepower.

After the initial arrow storm it was down to the serious hand to hand fighting.

The judicious commitment of the Guard swung a couple of melees.

In a bold effort to turn the fight the Russian player committed both of his divisional leaders to the fray; both died and with it Russian resistance.

In pretty short order the Russians were effectively destroyed, only ‘the poor bloody infantry’ were left 😟

As a game the battle whipped along, as a rules trial it was pretty pleasing and I don’t think there is much left to do, just some fine tuning of the command system. Yes the bows are pretty deadly but that is what I want and when both sides are all bows (Timurid v Golden Horde) it should be pretty interesting 😀

A mixed bag on the reading front. The soft back reprint of Mallenson’s account of the French in India was a fascinating read and revealed a plethora of engagements easily able to played on the tabletop – it’s not all about Plassey! Lloyd Clark’s book left me a bit dissatisfied; too much of the page count is spent on the machinations of pre war Nazi and Soviet internal politics and then the lead into the war, I found myself saying “for god’s sake get on with it!” and when he did it was all a bit anti climatic. The Rohmer book I picked up for a quid somewhere just out of interest and it was less interesting than it should have been; the author couldn’t seem to make up his mind whether he wanted to recount his own wartime experiences of flying photo reconnaissance, write a heliography about Patton or write the shortest ever history of the Normany invasion up to the escape of the Germans through the Falaise pocket.

On the painting and modelling front my collection of painted aircraft for the 6mm Cold War finally got based satisfactorily and some saw action in our game described earlier.

And that’s it really. The task of clearing out elements of the collection continues but man is it slow 😞









































































































































































































































































































































































































































































































