
What the hell happened to April! A third of 2026 has gone but hey we are still alive and that is a good thing 😁

Our first game of the month was a 1980’s Cold War action using what seems to have become our go to set of rules, Modern Spearhead. The rules require a bit more work in terms of the pre game set up but overall the result is worth it.

This game was a bit of a hasty set up following last minute cancellations that scuppered the original planned game. As it turned out we had a fine time with our reduced numbers creating a follow on game from the end of march where both sides are racing for a strategic crossroads further along the front from the original battle. In this scenario a Bundeswehr armoured brigade was taking on two Warpac armoured regiments, one East German using T72s and one Soviet using T62s and T80s (yes we know they should all be the same tanks in a regiment but we only realised that after we’d painted them!).

The Bundeswehr advanced with their tank battalions on either side of the crossroads over the countryside with attached AA cover while the Marder’s carrying the combat teams sped up the road to seize the buildings around the crossroads.

The Warpac forces split the battlefield in two with the Soviets (above) advancing en masse on the right and the East Germans mirroring on the left.

The fight for the crossroads soon got going with the Marder combat teams having the slight advantage of having got there first.

This was our first go at the rules for fighting in built up areas and we’re not sure we got it quite right🤔 It certainly got a bit tense and ultimately the Soviet BMPs overwhelmed the Marders.

We made liberal use of air assets on both sides and the TOW armed Lynx (on loan from the RAF) proved pretty devastating.

And the Frogfoot were equally devastating for the Soviets – ouch!

The Hinds weren’t quite as effective as usual and the much maligned (by us anyway) AA cover did actually work.

Ultimately however the Bundeswehr had to concede the battle area, the crossroads was taken and the two main tank brigades were in retreat with losses being followed by the intact East Germans.

I still don’t thing we have got the balance quite right and whatever you may think about points value games they do give you that. The army lists for the rules are great but without a brake on what you can deploy there can be a tendency towards a miniatures arms race – ‘well the list says I can have 4 Harriers so I will’.

Our next foray was Eastern Renaissance with the Poles and Swedes being turned out along with support acts – Germans for the Poles and Danes for the Swedes.

Because the armies hadn’t seen the light of day for a while we kind of overdid it! Remember that Gary Oldman meme “Everyone!” well that was us 🤣

The fun aspect of the period is the maniacs known as the winged hussars. No set of rules depicting these guys should allow anything other than “charge!” and the Polish player duly obliged.

By a quirk of deployment the hussars, on the left of the Polish line, ended up facing the bulk of the Swedish pike, in this case the Scots Brigade.

But the hussars didn’t care and after a thrilling series of charges, melees and charges again the Swedish wing gave way. The hussars however were in no fit state to do anything about it.

Over on the other wing waves of German, Swedish, Danish and Finnish cavalry crashed into each other in a series of attacks going one way and then the next. Ultimately the Germans gained the upper hand and the Swedish wing collapsed. Victory to the Poles.

The game was way too big but it did look very pretty 😀

Next up was a return to Iran Iraq using Cold War Commander, this time with several amendments.

Our fight was an encounter action between the Iranian 92nd Armoured and the Iraqi 26th Armoured. The 92nd featured two battalions of the mighty Chieftains, a single mechanised infantry battalion and an armoured cavalry battalion. The Iraqis had three battalions of T62s and a mechanised infantry battalion. Both sides had air and artillery support.

As is typical of these kind of games the individual battalions arrived piecemeal, here the Iranian mechanised infantry race for the relative safety of the built up areas.

Unusually the airpower arrived when called, Tomcats set to make a mess of BTR60s.

The stars of the show for the Iranians were the M150s sitting on a convenient hill flinging TOWs across the table.

Iraqi infantry scrambling from their BTR60s and deploying their Gazelles to go hunting Chieftains.

Iraqi tanks piling in on the left,

The Iraqi advance stalled at the dried river bed – that open ground is deadly!

The Iraqis did manage to get their SU-22s into play and gave the Iranians a bit of a scare.

Ultimately however it was an Iranian victory, two of the Iraqi tank battalions were finished (mainly due to the TOWs) and the rest were pinned at the dried river bed.

In terms of the modifications we tried, generally they worked. The big one was leaving casualties on stands rather than removing at the end of the turn, this certainly meant that the Chieftains had to be a bit more circumspect (although still pretty deadly). The changes to the Recon rules seem to be going in the right direction as do the changes to the vulnerability of the infantry. Our next task will be the rules on cover.

Next was return to our Guadalcanal campaign, this time a fictional interlude before the final game to take account of how well the Americans have been doing.

As always the game is played to simulate night shooting and the Japanese objective is to bombard Henderson air field effectively before daylight comes.

Once the map movement was over the sea became very busy!

The game very quickly became who can sink the most opposition using torpedoes 🤣😂

Although gun fire did account for some.

Eventually dawn came and the airfield remained undamaged. One game left to go…..

Our final roll out was one from the ongoing development of the Timurid era rules, this time Mamluks v Timurids.

For this encounter the Timurids divided their forces into two Persian/Timurid cavalry divisions with elephant support, a large militia skirmish infantry force featuring bombards, naphtha throwers and hand gunners and an allied Turcoman division. The Mamluks had two divisions of Emirs Mamluks, one of Royal Mamluks, their own Turcomans and their own militia infantry.

The Mamluks deployed their Turcomans and Royal Mamluks on the right, the militia skirmish infantry sprawled across the centre and the Emirs mamluks on the left. The Timurids mirrored the enemy militia with their own but used this screen to cover their two Persian divisions while the Turcomans took the right flank; the Timurids therefore risked having their left turned on the gamble of overwhelming the Mamluk centre.

The initial turns were all about the shooting, after all virtually everyone had a bow!

Given how rubbish they all were, the skirmishers held up remarkably well but eventually decided that the rear was the best place to be.

Sooner or later you need to get stuck in if you are going to win a battle and both sides obliged.

On the Timurid right it all went their way and in due course one division of Emirs Mamluks was on the run.

Just when you thought it couldn’t get any worse 🤣

On the Timurid left however the story was as expected, the Turcomans filled the void and despite the best efforts of the left centre Persian division the Royal mamluks were able to break through.

Ultimately both left wings were finished and the centre had nothing going on – both militias were shot up so we had the classic wargamers draw.

Overall I was happy with how the rules played out despite having missed a couple of things – duh! Some more work to be done but nearly there I reckon.

On the reading front it was an eclectic month with the Ordnance Survey book being the star read – I didn’t even realise I had it in the collection!

On the painting and modelling front I finally applied myself to painting and basing a job lot of micro armour stuff I got off eBay recently.

I should have enough to field an independent Soviet tank regiment to bolster my East Germans.

Because I only had a vague idea of what I had painted I put up a load of photos on the Modern Spearhead Facebook page and two members were super generous with their time and expertise. Sometimes social media can work really well 😊

Well that’s it for the month. Spending this weekend working out the troop deployment for our Minden game at Partizan, hope to see you there. In the meantime, play well, play fair.


















































































































































































































































































































































































































































































































































