April 2023 Report

Back from holiday we were into a multi command GNW game which saw two fairly evenly matched sides slug it out over a convivial afternoon of gaming.

The Russians deployed with half of their cavalry behind a stream on their right supported by a foot brigade and the rest in the centre hoping to use a patch of wooded scrub as an area where they could deploy their other cavalry dismounted to slow the Swedes. The Swedes themselves deployed all their horse on the left with the aim of smashing their way across the stream and thinly held the centre and right with their foot.

As always the Russians had the toughest job given the poor morale of their troops but the cautious advance of the Swedes rather played into their hands in the early moves.

On the Swedish left the massed cavalry attack was funnelled by the stream and marsh behind which the Russians were hiding and in the early moves they took losses from musketry fire but once they got going it was difficult for the Russians to hold on. The Swedish first wave were indeed repulsed but when the second wave crashed in the already weakened Russians collapsed and fled the scene which forced a morale test on the supporting infantry who decided that home suddenly sounded very appealing!

Across the Russian centre and left the plan of dismounting the dragoons worked and the Swedish advance in the wood slowed to a crawl but on the left where the village was located the Russian foot didn’t fare so well and after a stiff fight they gave up and fled.

All told, a strong Swedish victory. For those that are interested the bulk of the figures are Foundry with Old Glory in support.

Next up was another Successors game with the predominately Victrix collection, this time Eumenids v Antipatrid.

In this encounter Eumenes was significantly outflanked on his right so had to get on with it before the jaws closed.

Being superior in cavalry and elephants, as well as having the better quality infantry, Eumenes got a bit cocky and galloped his right wing cavalry across the face of his infantry in order to overwhelm the Antipatrid sole cavalry force on their right. Not surprisingly this was a fail, the cavalry got tangled up with the enemy foot resulting in the loss of the Xystophoroi and the slowing of the Eumenid infantry advance.

The Eumenid left wing cavalry did the job they were meant to do which was slow up the Antipatrid shock cavalry and in fact such was the accuracy of their volleys that they saw off the opposing Thessalians, although the nearby elephant might have been a bit of help ๐Ÿคจ

In the end, of course, it was the infantry centre that settled it and the better quality Eumenids burst through their opponents before the jaw could close about them although in reality this was more to do with over timid play by the commander of the Antipatrid left – problem of a Napoleonic player being more concerned about nice neat lines and not getting stuck in ๐Ÿ˜‚๐Ÿคฃ

After the intensity of a couple of big battles we changed the pace with a Franco Prussian skirmish game around two scouting parties coming to loot a monastery.

The rules were a set of amendments to an existing Napoleonic set held together by a rough narrative and making up stuff along the way that we hadn’t catered for – surprisingly it worked and both sides managed to get off with something although the French lost their officer and several troopers.

Although this was a bit of fun we reluctantly came to the conclusion that we just don’t get enough out of gaming this so the collection is going to have to be sold on. If you are interested then drop us a line on the site and we’ll get back to you with details and photos.

Another skirmish was next with a medieval away game which was a tourney to select those who would be sailing away on a campaign using the old Lamming rules. Nothing else to say really.

Final game of the month was an Ottoman v Swedes game circa early C17th.

The terrain was split by a stream which flowed between two large hills (on the Swedish deployment baseline) and had two formal crossing points (a pontoon bridge and a ford) although the stream could be crossed by anyone albeit at a reduced rate. A burnt out village and a wood anchored both flanks on the Ottoman baseline and a small village sat in the middle of the more open plain beyond the stream.

Both sides opted for the ‘smash through with all your cavalry strategy’ ๐Ÿ˜‚ The Swedes deployed almost all their cavalry to the right of the big hill (where the two landskap regiments spent the whole game) comprising 3 units of Danes, 3 units of Swedes & 1 unit of Finns covered by a skirmish screen of Transylvanians; on the other side of the hill, ready to cross the stream via the ford were 2 units of German cavalry and a Scots brigade on the other hill. The Ottomans deployed their 6 units of Feudal Sipahi and 2 units of Sipahi of the Porte in the centre, just short of the stream, screened by 3 units of Azabs, the pontoon bridge on the left was held by the Voyniks and the right by 2 units of Tartars.

In the initial stages it was all about the skirmishers; the Transylvanians got the worst of the shooting from the Azabs who had waded across the stream and retired hurt, the Tartars got tied up with the Germans in a back and forth which eventually saw the Germans retiring having been unable to get up close enough to fully utilise the caracole.

Out on the Swedish right the Finns avoided what would later become death central further over and in a brief, but too late, affair drove the Voyniks back across the bridge in rout – this was the single success the Swedes enjoyed.

In the centre the Sipahi’s took longer to get over the stream than their general would have liked but the Swedes & Danes were held up by the over enthusiastic Swedes pushing through the Danes and disordering everyone and then realising that being disordered as the arrows started to fly in wasn’t such a good idea!

The early Swedish attacks went well, sending the Azabs scuttling back across the stream but by then the Sipahi’s had dried themselves off from the crossing and, after a volley of arrows, charged in and the rot started ๐Ÿ˜“

The repulse of the initial attack wasn’t the end of the world for the Swedes and the units that retired would soon rally but in order to keep the Sipahis back the cavalry general committed his Danes to the charge rather than shooting (carbine armed). This just didn’t work out well, a couple of the units refused to charge which meant that their opponents were able to get the jump on them next turn and the one that did charge just got mashed up. Suffice to say the Sipahis “got their dander up” and were all over the Danish cavalry who then retired into the the Swedes who off course couldn’t get organised quickly enough to repulse the following on Ottomans.

Realising all was lost the Swedish commander and his downcast cavalry general conceded. A crushing Ottoman victory.

In other news some more figures were added to the future wars project, cheers Mark.

Extras for the GNW collection were recruited, thank you Neil.

Additions to our Mexican bandits for the western gunfight project, thanks Vlad.

Iraqi command stand stand for the Iran Iran Cold War Commanders project.

More for the modern skirmish collection, wonder if they’ll actually get used? This is such a rabbit hole ๐Ÿ˜‚

Well that’s it for the month, not a bad one, next month is Partizan and we’ll be taking the Successors on tour so if you’re going to be there find us and have a chat ๐Ÿ˜€

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s