September 2022 Update

Tokhtamysch

Wow, September has been and gone! Holidays and building work reduced our meeting schedule so only three games this month and precious little done on the painting/modelling front.

Carlists

The month kicked off with a Carlist Wars game at the Bunker and for the first time in 3 years we had everyone present 😁

Carlist guns

The game was fictional and involved a surprise attack by the Carlists on the Liberals camp unaware that more Liberal troops were on their way.

Government troops

The encamped troops were the ‘good’ troops being the Foreign Legion and the British Legion. Light companies were deployed forward of the position and visibility was restricted in the opening moves to simulate the dawn breaking. Once the first shots were fired (basically the Carlists running into the light troops) each battalion would dice for how many turns until it marched out from the camps. The Liberal reinforcements were pre programmed to arrive on the road emerging from the woods on the right flank but nobody knew when.

The camp and defended block house

The Carlists duly bumped into the lights and the game was on! The lights fell back and the Carlists pushed on as quick as they could but some good dice rolls saw the Government troops spilling out of their tents and forming up on the left flank and behind the blockhouse.

Carlists

In short, the Carlist attack on their right faltered in the face of the speedy deployment and eventually ground to a halt facing the tents. In the centre the Carlists did much better, sweeping away the opposition, isolating the blockhouse (which did prove to be a nuisance) and cutting the road. The left made hard work of the terrain and light opposition which meant it wasn’t in quite the best position when the reinforcements arrived.

Lancers mixing it up

When the reinforcements arrived (which was essentially the main army) the game took on a new dimension as they struggled to get off the road as it exited the woods quick enough to be in the right shape to fight. Both sides used spoiler cavalry attacks to prevent troops deploying and the cavalry even got to fight each other! The really bloody fighting was when the attack columns of both sides got stuck in around the ever expanding Government bridgehead.

The bridgehead

Ultimately the Government were able to push out from the woods, despite some serious losses – the Guards cavalry regiments were practically destroyed and move across the back of their lines.

Carlist brigade

By late afternoon (our time) we decided to call it through sheer exhaustion 🤣 and declared a Government victory – this was not without some debate, the Carlists rightly claimed they had split the Government forces in half by occupying the centre but as the game organiser pointed out the objective was to overrun the camps before the reinforcements properly deployed and, because of the failure on the right, they hadn’t, so victory to the Government.

Satrapal troops of Attalus

Our next game was another from the Successor project, this time the Imperial army of Perdiccas (so all the good stuff 😀) against one of the western satraps, Attalus.

the army of Perdiccas

The Imperials deployed four blocks of pike split evenly by an elephant centre with each pair combining a veteran block with a levy block; the left of the line was anchored on the Hypaspists and the right wing comprised all the companion cavalry.

Satrapal cavalry

The Satrapal forces were more numerous so overlapped their opponents but were not of the same class; they deployed with their cavalry on the right with a very clear plan of riding round the slow enemy infantry and striking the rear and/or looting the camp while the infantry, comprising two pike blocks and two hoplite blocks alternating with units of peltasts screened by psiloi, advanced to pin the opposition.

Hypaspists

Once the armies were deployed Perdiccas realised the enemy plan and set about sending his elite cavalry galloping across the rear lines in a race against time 🙄. Other than that both sides commenced their advance.

Satrapal cavalry try to avoid Hypaspists

The early action all took place on the Satrapal right where their cunning plan came unstuck because the Hypaspists got out in front of the pikes and basically got in the way 😏. A couple of javelin volleys pinned the lead cavalry which road blocked the others and once that was sorted out the only way forward was through the Hypapists and that didn’t work out so well 😢.

Hypaspists in action

Ultimately the action resolved itself with the Satrapal cavalry either destroyed or fleeing and Attalus dying leading his companions in an all or nothing charge against the lately arriving Imperial companions.

Siler Shields and levy

On the other flank of the Satrapal army events were more in their favour, the clash of pikes saw one of the Imperial levied pikes flee the field with their opponent in pursuit and while the Imperial veteran pikes crushed a peltast unit they soon found themselves being circled by the hoplites and remaining pike.

pike on pike action 🤨

The centre was a bit of a non event with the other two Imperial pike units being harassed by Satrap light cavalry for most of the game and the elephants facing off to the peltasts. Ultimately the light horse retired, which did leave the Satrap camp vulnerable but at least the peltasts killed an elephant.

dead elephant
Attalus with no troops left

The death of Attalus rather sealed it for the Satrap forces and so we called it.

the forces of Tamerlane and Tokhtamysh

Our final game was a sweeping cavalry encounter featuring the C14th forces of Tamerlane and Tokhtamysh an encounter facilitated by the slow repurposing of some really old figures from our Mongol, Russian and Mamluk armies of yesteryear and slogging away at a stupid metal mountain that accumulated when we had more money than sense.

Timurids

The field was mainly open with 2 low hills with a wooded valley between on one flank and a lone hill skirted by trees on the other. Both commanders occupied the hills in their deployment area with their guards. The numerically inferior but qualitifly superior Timurids deployed their allied White Sheep Turks on the right with orders to infiltrate through the wooded valley, unfortunately the Horde allied Cumans had the same order and so the battle for these commands was a disorganised exchange of arrows that finally saw the Cumans retreat.

White Shhep Turks under Quara Yusuf

The centre of the Timurid line was 2 commands of heavy cavalry screened by lights and supported by elephants, the left was a similarly formed command behind the stream. The Horde had 4 commands in the centre, one was purely skirmish horse , one was allied Russian cavalry and two were Mongol heavy cavalry – everyone except the Russians were bow armed and the Timurids were generally better armoured than the Horde.

Golden Horde

Tamerlane realised as soon as deployment was complete that his centre was in danger of being overwhelmed so he committed the Guard early and that diverted the Russian Boyars in his direction. The bow fire dissuaded the lead Boyar unit and then the hand to hand favoured the Guard – better armoured and better morale, end result was the termination of the Russian command (with extreme prejudice 😂)

Golden Horde

The more even centre fight then saw both sides shooting bows for all they were worth and then exchanging blows. The Horde did manage a break through and one unit galloped off in pursuit of it’s opponent but overall the fight favoured the Timurids and the arrival of the force from over the stream tipped the balance; victory to the Timurids.

Birds of a feather!

In terms of stuff done, one of the guys painted up some striking pieces for the Successors project with a kind of Ptolemaic/Egyptian Pharaoh vibe. Could also be used in a fantasy setting?

We’re watching you!
Condottierre

Also another Italian Wars condottierre unit got done along with a couple of command stands, all from existing stuff that just hadn’t been got round to.

Landsknecht commanders
Desert

A few more random desert terrain clutter items got completed, suitable for any of our middle east modern skirmishes, or the Foreign Legion, desert WWII or even the Successors.

Hezbollah

Well another month over and, given the amount of time we have, fairly lean pickings in terms of games done. We had a chat about it and can’t really put our finger on the why; age, lack of enthusiasm, other stuff getting in the way, too many periods; it could be any, all or none of these, certainly we have collections that are perhaps seeing the light of day once a year – the Timurids, the GNW, Dark Age, Sikh Wars, and some that haven’t been out all year – most of the modern skirmish, the ACW, the Byzantines, 3 Musketeers. Slimming down the collections has started but then the Successors is brand new so….

Anyway, that’s it for the month. Next month is Partizan so maybe we’ll see folks there.

One thought on “September 2022 Update

  1. Superb entry. Really enjoyed reading through this, and love the pictures! Seeing all those minis on the table is inspiring for sure.

    Cheers!

    Like

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