July 2022 Update

Bicocca

A bit of a crap month for gaming, only two games done, one was the Bicocca re-fight and the other a pick up western gunfight. The reason? Well reasons really, car crash, relative hospitalised, covid, you name it Dave experienced it!

Dardenell County

I’ve already posted about Bicocca so our only other game was a pick up game set in our fictional western gunfight county. In this adventure one set of cowhands saw beef bearing their brand in the stockyards that had been rebranded and went seeking the culprits.

where are the varmints!

It was a pretty simple set up, 3 cowhands per side, average stats to start then random amendment by die rolling. The Van Hee boys started at the stockyards and the Burton boys were just coming out of the blacksmiths.

Burton boys

Although it should have been a simple shoot out at the stockyards Dave made it all complicated by going commando (no, not that commando!) and sneaking off round buildings in what became a bad interpretation of Open Range.

Van Hee hands

In what became ‘here we go round the mulberry bush’ the Van Hee trio were trailing around asking civilians where the other guys had gone. Eventually the Van Hee’s cornered ‘Two Gun’ Brookes at the stockyards and literally filled him with lead while the other two Burton hands fled across the street.

duly ‘filled with lead’

Out back of the Telegraph Office scores were settled with the Burton boys firing from the cover of an abandoned shack and a half built building; in the shoot out at the building Adolphous ‘the Gent’ Rogers was laid low with a serious wound but his assailant was then put down by Van Hee firing as he came out of the back door of the Telegraph Office, out back of the Office Billy Blue went down with a shotgun blast in the leg but when ‘Shotgun Bob’ walked over to finish him off with the other barrel at close range Billy recovered enough to put a bullet in Bob’s head – shouldn’t have gloated Bob!

Successors

In other news, three pike blocks and the Hypaspists were based up for the Successors project which has made a big difference; a couple more pike units to go and the commanders and this project will be done.

OT-62’s

On the 10mm front got some APC’s done for the Iran Iraq project, might do a separate blog post on this.

Iraqi infantry deployed

Also went along to the Devizes show, Attack. This is one of those shows that has been around forever but I’ve never been, mainly because it’s a bit of a hack from Coventry. However, the stars aligned and I went down for the Sunday and it was a fine day out, very much in a late 70’s style (which is no bad thing) and if I hadn’t had other reasons to be there it might have been a bit ordinary but I did some shopping, did some chatting and came away pretty pleased with the day. Well done the organisers.

dried river bed from Attack

So that’s it, let’s hope August is a bit better!

April 2022 Roundup

Tamerlane.

A bit of a disappointing month gaming wise and in terms of projects done – I blame the distraction of helping decorate my sons new flat and Dave being a bit shook up after a car accident (all good now).

Our first game was the continuation and wrap up of our epic Carlist game; the scenario worked, the rules played well, and we got two afternoons out of it so less frequent packing away πŸ˜€. It also whetted our appetite for Partizan in May where we’ll be doing a Carlist refight.
Hoochville

Next up was an away game of Vietnam using the BOHICA rules; dear oh dear what a disappointment πŸ˜’, the rules were really rather bad, confused incoherent and definitely nothing to do with Vietnam. The day was fine, seeing guys we haven’t seen for a month, beer, food and a laugh, so not a complete write off.

“hey you in the jail”

Next home game was another gunfight game where we had another episode from our Dardenell County campaign and made a final decision on the rules we’ll use. After years away from the ‘western gunfight’ genre it’s been really nice to back into it and fun has been had painting figures and collecting buildings. What we need now is general clutter, wagons, civilians, horses, all the accoutrements of your average film set πŸ˜ƒ.

spear won land

Final game of the month was one from our, oh so slow, Successors project 🀨. Still bereft of pikes we put together an Achaean League v Middle Imperial Seleucid (pretty sure the Seleucids didn’t refer to themselves as that 🀣), mainly because the hoplites we do have could make up the bulk of the League while the many Xystophoroi cavalry we have plus the freshly painted Galatians could justifiably bulk out a Seleucid army.

who doesn’t love an elephant?

The game played well and the rules seem to be giving us what we want in terms of a reasonable representation of warfare of the period and understandable mechanisms. No major ‘oh my god!’ moments but a bit of tidying round the edges still needs to be done; the acid test will be when we have sufficient numbers of pikes done and can go classical pike v pike.

In terms of getting things done it’s all been a bit miserable; there are some more Timurids in progress but the only things that got done were a stage coach and building for the gunfight game – need to give myself a good talking to!

the irony of building a half finished building

That’s it I’m afraid, enjoy your gaming.

March 2022 Roundup

Well March didn’t start off too well as we were forced to cancel our attendance at Hammerhead due to my date for investigative surgery being scheduled for the Friday before the show and Dave wasn’t up to running a participation game on his lonesome. A shame but given the pressure the NHS is under currently I didn’t feel like messing them about just because of toy soldiers πŸ™‚

From a gaming perspective, we managed to get quite a few in, starting the month of with an Italian theatre War of the Austrian Succession game featuring a GalloSpan army taking on Austro Piedmontese. A hard fought game resulted in an Austro Piedmontese victory due in part to an outstanding performance by the Austrian cavalry.

Next up was a dark age game using our Arthurian rules tweaked ever so slightly to accommodate a Late Roman v Goths encounter. It was the first outing for the Goths and was quite a bloody affair resulting in the death of two of the Goth leaders and a narrow victory for the Romans.

We played two separate western gunfight games during the month as part of our rejuvenated interest in the period, trialling two more sets of rules and kicking off a loose campaign to knit games together.

Probably our best game was a refight of St Denys, the second in our project to refight all the battles of the French Wars of Religion. This is historically a very lop sided battle which the Huguenots simply should not win but did and so it was in our refight even down to killing the right commander!

Our final game was a Carlist War battle done in the style of a ‘table top teaser’ scenario whereby a retreating government column has to get from one end of the table to the other while random Carlist brigades are generated to either side of them. At the time of going to press the government has seen off three Carlist brigades but another two bar their way – to be finished in April πŸ˜€

Projects wise a couple of small gunfight buildings were completed, some modern vehicles for our Cartel and Syrian games were finished, a couple of Timurid bodyguard cavalry units were finished after lingering around for over a year, some random desert terrain items completed and a unit of Galatians was added to the Successors project.

In other news the 10mm Franco Prussian armies were sold off to a new (and probably more appreciative) owner and some of the money from that sale went toward the purchase of a 4Ground western town from a gaming acquaintance who was done with the period – now we really have got to get into it!

Till next time, happy gaming πŸ˜„