October 2022 Update

The month started off with our bi annual trip to Newark for Partizan (The Other Partizan as it’s called) where we put on our Battle of the Scheldt WWII skirmish game, so not quite the battle, more of an action within it πŸ˜„

We bought a new mat from Tiny Wargames custom made to depict the sea of the Scheldt estuary, the beach in front of the town of Flushing and a standard green area for where the actual town would be depicted – looked good.

The game played well, the initial commando landings crept cautiously into the town, encountering some machine gun fire from the bunkers on the hill but little troop resistance as the Kriegsmarine squads (specially painted by Dave for the game) were up on the high ground facing out to sea and organising them for a counter attack proved quite the task for the German player πŸ™„

The arrival of the allied 2nd wave, comprising the Kings Own Scottish Borderers and the armour, gave the sole ‘big gun’ in the sector some juicy targets for the German player and in some unprecedented die rolling managed to sink two of the landing craft! While being some amazing shooting it was also quite the comedy moment because the armour that sank to the bottom had just been finished by Dave and so never actually got their maiden outing πŸ€£πŸ˜‚

As the battle hotted up German reinforcements started to arrive and the fighting became a bit more intense with the commando’s taking some significant losses.

Ultimately the Allies were unable to gain significant ground and by the days end we could confidently say the Germans were still comfortably holding on.

Regarding the show itself, it seemed to be busy until well into the afternoon so from a numbers point of view the organisers should have been pleased. In terms of games some of these were quite magnificent and were a credit to those that put them on and added further to the shows reputation for top quality games. Trade wise it seemed to be the usual faces and business seemed to be steady but our perspective on all these aspects is limited to a quick run round the show by each of us taking time out from the game.

Back at the ‘Eagles Nest’ we managed to get a number of games in through the week. First up was a return to our cartel layout which hasn’t seen the light of day since pre Covid.

A simple game of a cartel gang ambushing a bullion truck on the way to the bank provided some deadly action and several comedy moments.

In the inevitable shootouts the body armour of the cops kept them in the game longer than the sicarios and the final body count left more dead sicarios than federales.

The comedy moments were provided by; two police cars running into each other, a police attack dog getting distracted by a stray cat and running off table, a sicario shooting out a plate glass window and then realising he was an open target and the female sicario sniper getting frustrated by a fellow sicario blocking her line of sight so started a brawl on a drive thru roof πŸ˜‚

Next up was an Arthurian era game; Saxon siege of a section of dike disturbed by Romano Britain relief force. We had a number of player available and so were able to have 3 Saxon commands and 4 Romano British.

The game was quite the slog – as it should be, and saw some vicious action which pleased us all.

The major event of the game was the death of three commanders in one turn – two were fighting each other with their bodyguards. Not surprisingly this rather tipped the game and the Saxon king fell back with his command begrudgingly leaving the bodies of his two sub commanders with their bodyguards.

Our final game of the month in fact turned into two games!

We planned a large GNW game which we judged would last over a couple of evenings but the first game was a disaster for the Russians with the Swedes forcing a stream crossing and routing the opposing cavalry quicker than we expected which led to a collapse of Russian army morale.

So the table was re-laid and the Russians defended a large village with some linking defence works.

In this fight the Russians kept one brigade of cavalry as a reserve while the other held the right flank. All the infantry were distributed amongst the buildings and defences.

The Swedes deployed all their cavalry on one flank and all their infantry on the other, facing the entrenched Russians.

This was a far more even battle. The Swedes certainly saw off the Russian cavalry on the one wing but their own significant losses and fire from artillery and infantry who had turned to face on that flank plus the arrival of the Russian reserve cavalry saw both the Swedish brigades head for home.

The infantry fight was brutal. The Swedes took losses from the artillery and long range musketry to which they couldn’t give an effective response, however once they were up close they charged into melee and the Russians reeled.

Ultimately, the left hand Russian brigade routed from it’s entrenchments leaving the Swedes exhausted at the defence works, the other brigade, however, held on and actually caused the Swedes to rout, so honours even.

The difference of course was that the Swedes had Charles XII around to rally them, the Russians had no significant senior general who would have a similar effect. As we rolled the last dice we figured the Russians would withdraw covered by their intact cavalry and the Swedes would hold the ground they had gained.

On the getting stuff done front, another unit of Huguenot cuirassiers were completed which should be the last one for the collection πŸ€”

Also some additions to the western gunfight collection were finished, ready for our first game in November.

So, another month draws to a close and the days get darker and colder, hopefully we can keep the lights on for more games next month 😁 Keep well everybody.