
Wading out of a very wet March into the emergence of Spring and some decent games behind us.

First out of the gate and a first for us as a group was a Western Desert game in 20mm using Rapid Fire Reloaded. We had discussed doing Western Desert for over a year maybe in 10mm using our existing desert terrain when Dave acquired a matched pair of Germans and Allies and so we were set.

The scenario was fictitious but using the orders of battle from the various publications put out by the rules publishers. In our scenario we had an Allied force holding out at the top end of the 8 x 6 table awaiting relief from Commonwealth forces arriving from either side of the long edges near the bottom of the table. About two thirds of the way up of the table Italian and German forces were arriving from either side of the long edges with the objective of preventing the relief. The Allied force holding out was purely representative, the game was the four commands.

Full disclosure, we got stuff wrong 😮 For instance it wasn’t until we were half way through we realised we were using the wrong quick reference sheet 🤣we were using the one for the rules as they were not the cut down version they now are. We also got the wrong stats for some of the vehicles but our enjoyment was undimmed.

The keynotes of the game were as follows.

The initial Allied advance saw some early success with the elimination of a Panzer III company.

And then the Marder IIIs went up in smoke. “great set of rules!”

Then the Axis started to get their act together with the Germans doing all the heavy lifting so far.

The Italians made an appearance 🤔

But the “tommies” didn’t have it all their own way.

And a level of revenge was extracted.

Quite how stuff got this close to each other we weren’t sure……

Definitely got something wrong 🙄

The Commonwealth forces didn’t break through and so we called it. Reflecting on the game afterward we all said we enjoyed it and would play again, just need to do a bit more reading up on the admitedly very simple (but elegant) rules and use the correct play sheet 😁😂

Next was my personal favourite, Successors. This time we had a ‘what if’ encounter between Demetrious Poliorcetes and Lysimachus set against the real campaign of 288BC where both general manoeuvred but never met in battle.

Neither side was flush with pikes. Demetrious had 2 battalions against the 3 of Lysimachus (one of which was Veteran), both sides had Hoplites, allied Athenians for Demetrious and the more traditional mercenaries for Lysimachus. Both sides had a mix of formed and skirmish cavalry, a single veteran Xystophoroi each and others of equal or lesser worth. Demetrious outnumbered Lysimachus on the elephant front 3:1 and both sides had a plethora of peltasts and psiloi.

The terrain was mainly an open plain with several low hills and light woods scattered about. Lysimachus deployed with all of his cavalry on the left wing under Phietaeros fronted by the single elephant squadron (1 model) while the infantry occupied the centre and right in a single line, Thracians on the left, pike under Prepelaus in the centre and the hoplites under Menas on the right, all fronted by psiloi. Demetrius also deployed his cavalry, under Pithon, in one wing but on the right so amazingly the cavalry were opposite each other – this had a positive effect on the game, his centre and left read from right to left, pikes, hoplites, peltasts, all fronted by psiloi.

Given the configuration of the armies the opening turns were all about the cavalry. As the infantry trudged forward the horse had at it which was great fun but much like the reality of the time fairly inconsequential to the real fight.

Demetrious had the advantage in elephants and Lysimachus the advantage in numbers and morale class of his cavalry.

The battle swung back and forth to no real advantage, the Xystophoroi of Lysimachus retreated off table being forced back by a combination of elephant and skirmish horse working together, two elephants panicked and created their usual mess but none died and the satrap horse of Demetrious both routed and later rallied at the camp.

The real deal was of course the infantry clash and this time we had a proper clash and a proper result.

Once the psiloi had done their thing, which largely favoured Demetrious, their was a marked reluctance to actually get stuck in – some pretty poor morale rolls across the line and a reluctance from the players to put their leaders into the units to beef up their chances.

Eventually the fires of courage were stoked and troops committed albeit a little on the uncoordinated side.

From the off it was going to be Lysimachus day, he gained the upper hand and never let go.

His hoplites routed their opposition hoplites and the Demetrian peltasts, his veteran pike routed their opposing pikes and one of his other pike battalions routed the 2nd opposition hoplites. The only consolation for Demetrius was his other pike battalion routing their opposite numbers but it was a decisive Lysimachid victory.

As a game this worked almost perfectly. The cavalry had their own little fight and that was that. The infantry lined up and went for it (eventually!) and a decisive decision was obtained, the final line up favoured Lysimachus in that one of his hoplites got to take on the weaker peltasts – javelins not being great against long pointy sticks and one of his pikes faced hoplites but that was just the luck of the draw. A good game and recreation of the time and the place.

Our next foray was the Carlist Wars and a refight of the battle of Ormaiztegui, January 1835, a modest and fairly indecisive battle which we reckoned could be easily fought to a conclusion, although this wasn’t helped by a power outage on the evening of the game. Gaming by candlelight, how quaint 😀

The Carlists began the game in control of the village of the battle name with portion of their force and the rest moving up, the Isabelinos were therefore on the attack all along the line.

The initial defence.

Battle being joined seriously all along the line with the Isabelinos struggling to maintain their offensive.

The fight for the village begins with a musketry duel. I’m not convinced by the teddy bear fur.

The Isabelinos launched a bayonet charge at the walls.

Despite the desperate fighting at the village the Isabelinos ran out of steam, their attack columns had stalled and two generals were down – desperately leading those attack columns, so they called it a day and we blew out the candles 🤣

Next, another refight, this time Dennewitz, 6th September 1813 using Volley & Bayonet.

One of those games where some troops are on and others are coming at various times, particularly noted for the great long column the bulk of the French army was in as it marched up from the south (off the table) which left Bertrand and his IV Corps to start the battle.

The Prussians opted for an aggressive policy to open the battle given their initial disparity in numbers demonstrated by von Oppen charging his Dragoons into the Chasseurs of Lorge which saw the eventual destruction of Lorge but left von Oppen unfit for anything else.

Continuing the theme, Thuemen attacked Morand in a fight which left both divisions exhausted.

The long French column of VII and XII Corps came marching on – the blank bases representing the strung out column of the brigade base. The French players really struggled with this concept during the game which affected their ability to deploy effectively – not a rules problem, a player problem.

Fontanelli’s division gave a good account of itself storming the Windmill Heights held by by von Lindenau but eventually fell back exhausted leaving the Prussians just about clinging on.

At Kaltenborn, where the French had gained a tenuous lodgement von Bullow’s cavalry restored the line and gave the strung out column a fright.

It took some time but Oudinot finally got his Corps into some kind of fighting shape.

And threw everything in to breakthrough.

Now the French were getting it together but would they breakthrough before the end of the assigned number of turns?

In short, no, but they did do better than their historical prototype so there is solace to be gained there.

A tough game and a real struggle for the French.

Next up, Wars of Religion, Early Spanish v Early Dutch. Another village to defend, this time by the Dutch and their English allies. The Spanish Tercios and Walloon loyalists are out of shot preparing their attack, both sides cavalry are out on the open ground.

Spanish lancers and pistoleers preparing to advance.

Dutch lancers and supporting cuirassier. “the ground’s a bit uneven m’lord”. I think I actively dislike the teddy bear fur.

First cavalry clash.

Initially the fighting favoured the Spanish but then in an amazing turn around (also known as bad dice) the Dutch gained the upper hand and scattered their opponents.

It soon went from bad to worse as the Spanish cavalry line dissolved and two unscathed Dutch cuirassier regiments were galloping free on the Spanish right.

Tercio preparing to storm the village. They will in fact be stopped.

The freewheeling cuirassier are about to overrun the Spanish guns. I don’t know if the ‘disordered’ marker is a battle condition or an accurate reflection of the effect of the teddy bear fur 😃

The game kind of petered out – sometimes games do that, the collapse of the Spanish cavalry right wing was compounded by the failure of the Walloons to do anything on the left which meant the Tercios were stalled and unsupported. Dutch victory.

Our final game was a second run at Modern Spearhead in an ambitious (maybe too ambitious) two day game. We had a written scenario with situation reports for both sides – Operation Gorky Park for Warpac and Operation Rapid Response for NATO and OBs for East Germans, Soviets, Belgians and BAOR. I’m not sure whether the effort that goes into this is worth it but it gives me a sense of time and place.

In brief, the scenario was an initial Soviet advance has pushed the Bundeswehr defenders back across the river Oker in full retreat but divisional reorganisation has stalled the Soviet advance briefly and now they are about to resume the advance with only one tank regiment but reinforced by an East German tank regiment. Objectives; secure the autobahn and bridge over the Oker, secure the town of Braunschweig and its adjacent power plant, seize the goods and passenger rail lines. Meanwhile, at Braunschweig, the Belgian 17th Armoured Brigade has been rushed forward to defend the town and its power plant, keep the rail lines open and maybe recapture the bridge over the Oker; a BAOR taskforce is promised to be coming up the autobahn at some point.

Getting troops on the table took some time but finally we got started.

The Warpac players opted for a two flank attack; the East Germans would advance on Braunschweig and the passenger rail station while the Soviets would secure the autobahn bridge and swing wide to seize the goods station and the power plant. The reality of this plan meant that the East Germans did the heavy lifting and the Soviets were too far away to help.

The East Germans crossed the Oker with two battalions, one via an old stone bridge and the other further up via a recently laid pontoon bridge.

One of the two Belgian Leopard battalions moved up to a walled lane on the right flank of the town.

The Soviets rolled forward en masse, it looked pretty impressive…

The second Leopard battalion moved up early on the bridge – this might not have been the best of moves 🤔

The Soviets called up one of their Fitters for an attack run, it didn’t achieve much but we learnt how the air rules worked.

The BAOR arrive early, great for the Belgians, not so great for the east Germans.

Some Lynxs arrived so we got to see how the helicopter rules played out.

A general note on the air rules as a whole. The mechanics are relatively simple but the detail is in the load outs and mission types which we kind of made up as we went along, to get the full value we are going to have to do some pre work before the next game.

Not to left out the Harriers joined in the air war 😁 Now they were pretty ineffective and have limited game time but the need for AA to be up with the battalions was clearly illustrated.

The Soviets crawl on.

The Lynxs are back….

….and we find that ATGW are pretty good at blocking bridges 🤣

Soviet motor rifle battalion racing for the rail bridge.

East Germans seriously engaged and it isn’t going well.

Nope, still not going well.

Some compensation for the East Germans.

Its all going terribly wrong for the East Germans as the attack on Braunschweig falls apart and what’s left of the battalions fall back across the Oker.

Safe and sound.

The game was planned as a 12 turn game but by the end of turn 10 it was essentially over. The East German brigade was well and truly screwed and in retreat while the sole Soviet gain was the main bridge over the Oker. Yes the Belgians finally had both Leopard battalions in retreat but the combat teams were firmly ensconced in the town and power plant – we didn’t get to see how close combat worked and the BAOR combat group was untouched – shells just bounce off the Chieftains 😂🤣Successful NATO defence.

Reflecting on the game afterward it was perhaps over ambitious for our second game but that said the rules played out perfectly ok despite us screwing up on some of the finer points. What the ratio of NATO to Warpac brigades needs to be for a more ‘balanced game’ – I hate the phrase, I don’t know. More work required. So far though the change to the rules has been an overall positive experience.

On the reading front, these two were finished. The Norwich book is late 80’s and shows its age in places but the author does know how to tell history in a readable way and that is to be welcomed. The Afghanistan book is one of the many produced at the time and generally along the theme of bad political decisions, unclear aims, brave soldiers etc, better and more honest efforts have been produced since.

Finally, went to my mate Marks funeral; Rammstein’s “Adieu” as the entrance music – epic 😀
And on that note, thank you for reading and goodbye until next moth.

































































